ClientRegistration

Registers an RPC client with the server.

Client creates DeviceAttestation object with the challenge provided by the server. The server then validates that DeviceAttestation comes from a valid client, stores it, and issues an identifier (clientId) that the client can use for

Inheritors

Functions

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abstract suspend fun challenge(): ByteString
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abstract suspend fun register(deviceAttestation: DeviceAttestation): String